This reduces the city's population to those who are not living in the Launch Arcologies, but it also opens wide areas for redevelopment and returns their construction cost to the city treasury.This is related to the event in Sim Earth where all cities are moved into rocket-propelled domes that then leave to "found new worlds" (leaving no sentient life behind).Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports.

Sim City 2000 (SC2K) is a city-building simulation video game and the second installment in the Sim City series.

Sim City 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System.

Most types of power plants have a limited life span and must be rebuilt periodically.

Players can build highways to neighboring cities to increase trade and the population.

It was later released on the Amiga, DOS & Microsoft Windows, followed by a release for OS/2.

The unexpected and enduring success of the original Sim City, combined with the relative lack of success with other "Sim" titles, finally motivated the development of a sequel.Though there is no "true" victory sequence in Sim City 2000, the "exodus" is a close parallel.An "exodus" occurs during the year 2051 or later, when 300 or more Launch Arcologies are constructed; the following January each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds.News comes in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed to on a yearly basis.The newspaper option provided many humorous stories as well as relevant ones, such as new technology, warnings about aging power plants, recent disasters and opinion polls (highlighting city problems).Using the query tool on tiles reveals information such as structure name and type, altitude, and land value.